Pokémon TCG Glossary

    Every Pokémon Trading Card Game word you'll hear, explained in simple language. Perfect for new trainers and for parents catching up.

    Ability
    A special power printed on a Pokémon card that works without attacking, as long as the Pokémon is in play.
    Attack
    A move printed on a Pokémon card. You pay its Energy cost to deal damage or create an effect during your turn.
    Basic Pokémon
    A Pokémon that can be played straight from your hand without evolving from anything else.
    Booster Pack
    A sealed pack of randomly selected cards from a specific Pokémon TCG set.
    Bench
    The area beside your Active Pokémon where up to five extra Pokémon wait to be brought into play.
    Damage Counter
    A marker placed on a Pokémon to track how much damage it has taken.
    Deck
    The 60-card collection a player builds and plays with in a standard Pokémon TCG match.
    Energy Card
    A card you attach to a Pokémon so it can pay for attacks. Each type of Energy matches a Pokémon type.
    Evolution
    Playing a Stage 1 or Stage 2 card on top of the matching Pokémon to make it stronger.
    Expansion / Set
    A themed batch of new Pokémon cards released together, identified by a set symbol on each card.
    Full Art
    A card where the artwork covers the entire card face rather than sitting inside a frame.
    Holo (Holofoil)
    A card with a shiny foil finish, usually across the artwork area.
    HP (Hit Points)
    The amount of damage a Pokémon can take before it is knocked out.
    Knocked Out
    What happens when damage on a Pokémon reaches or passes its HP. The card goes to the discard pile and the opponent takes a prize card.
    Mint / Near Mint
    Condition grades describing how well a card has been kept. Mint means essentially flawless.
    Prize Card
    One of six cards set aside at the start of a game. You take one each time you knock out an opponent's Pokémon.
    Rarity Symbol
    The small symbol at the bottom of a card: circle (common), diamond (uncommon), star (rare).
    Resistance
    A printed reduction in damage a Pokémon takes from a specific type of attack.
    Retreat Cost
    The Energy you must discard to swap your Active Pokémon with a Benched Pokémon.
    Reverse Holo
    A card where the foil covers the card frame instead of the artwork.
    Sleeve / Toploader
    Protective plastic used to keep cards from bending, scratching, or getting dirty.
    Stage 1 / Stage 2
    Evolution levels. Stage 1 evolves from a Basic Pokémon; Stage 2 evolves from a Stage 1.
    Trainer Card
    A support card that is not a Pokémon or Energy. Trainer cards include Items, Supporters, and Stadiums.
    Type
    A Pokémon's element — such as Fire, Water, Grass, Lightning, or Psychic — which decides its Energy and matchups.
    Weakness
    A type that deals extra damage to a Pokémon, printed near the bottom of the card.

    Next steps

    Read a beginner guide, check the FAQ, or try a quiz.